Sea Scout Academy

January TBD, 2023

Location TBD

Sea Scout Academy is a regional Sea Scout learning experience directly related to Sea Scouts advancement and the development of youth leadership. The event is hosted by Sea Star Base Galveston. Youth may choose from one of seven tracks of study. Youth are taught advancement skills such as radio procedures, rules of the road and navigation. Each track has 16 hours of instruction and application of skills required for specific ranks. Regardless of the track a youth pursues, all participants spend time sailing and applying their skills. Registered BSA Sea Scouts may attend. 

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Registration is completed by the ship leadership. The registration fee covers berthing, five meals, evening snacks, and materials (e.g., practice ropes, handouts, fuel). 


Check-in will begin at 11:00 am on 1/19/20. Lunch will not be served, so bring a sack lunch or eat before arriving at camp.

Registration Fee

$80   Tracks 1-4 and 6-7 staying in a dorm
$50 Ships opting to tent on-site
$40 Track 5 (SEAL)

Training Options

Adults can attend Sea Scout Adult Leader Basic Training (4 hours) The course introduces adults to the Sea Scout program and the resources necessary to get a ship up and running successfully. SSALBT is a prerequisite for Seabadge. SSALBT will be taught Sunday evening after dinner.

Youth can select one of seven training tracks ranging from recruit (1st year) to apprentice (5th year). Tracks are designed based upon a typical advancement path as outlined in the Sea Scout Manual.

Youth on each track will be housed at Sea Star Base Galveston with the exception of Track 5 (SEAL Prep) which will be housed at Lakewood Yacht Club. All tracks will begin and end their weekend at Sea Scout Base Galveston. Sea Scouts will be expected to follow the track schedule for which they registered. If a Skipper sees and validates a need for a Sea Scout to deviate from their schedule, the staff will try to honor that request. 

General Orders

Adult Leadership: Each unit must have at least one adult leader for each 10 youth with two adults minimum. Units with female members present must provide appropriate female adult leadership or make arrangements with another unit for the supervision of the youth. All adults are expected to cooperate and participate when called upon by the academy staff. Adult participation includes instruction, dorm monitoring, kitchen staff, service watch, or other duties assigned by the chairman. Please limit ship adults attending to those needed for youth protection, adult leadership and transportation. There are only 275 berths and the goal is to have as many youth as possible to be able to attend.

Two registered adult leaders 21 years of age or over are required at all Scouting activities. There must be a registered female adult leader 21 years of age or over in every unit serving females. A registered female adult leader 21 years of age or over must be present for any activity involving female youth. Notwithstanding the minimum leader requirements, age- and program-appropriate supervision must always be provided. (Youth Protection and Adult Leadership). One-on-one contact between adult leaders and youth members is prohibited both inside and outside of Scouting. (Youth Protection and Barriers to Abuse FAQs)

Courtesy: Leaders should impress upon their members the necessity of exemplary conduct at all times. The participants are guests of Sea Star Base Galveston for a significantly reduced cost. Inappropriate behavior will not be tolerated.

Berthing: Housing is in dormitory rooms with bunk beds/cots or on-site tenting. Facilities will be inspected prior to checkout Monday. All members are reminded to bring modest bed clothing. Bring a sleeping bag or several blankets, a towel and a pillow. The SEAL track, track 5, will prepare all meals, conduct all activities, and be berthed on boats at Lakewood Yacht Club.

Food and Equipment: All meals will be provided per the schedule. Food will be prepared on-site in the kitchen, served in a chow line, and eaten in the dining hall. Individuals are encouraged to bring their own water bottle or cup. Notify the event staff when registering if registrants have any dietary requirements or food allergies. 

Injury: Any injury, however slight, is to be reported to the First Aid Station as soon as possible and necessary first aid administered. In case of a more serious injury, the Academy Chairman and the unit’s Scout Executive must be notified.

Special Needs: Anyone requiring refrigeration for medication should contact the designated first aid officer. Other special medical needs should be brought to the attention of the first aid officer.

Interfaith Service: There will be an interfaith service conducted on Saturday evening. A collection will be taken for the World Friendship Fund during the service.

Shore Leave: There is no shore leave. Each Scout is responsible for staying within the designated area of the Sea Star Base. Ship leaders are responsible for enforcing compliance with this rule. Youth may attend just a portion of the academy by clearing it in advance with their ship’s leaders and notification to the event staff. Each ship may park one vehicle on-site; additional vehicles will be parked in the satellite parking lot.

Alcohol, Tobacco and Drugs: An important way adult leaders can model healthy living is by following the policies on alcohol, tobacco, and drugs. Leaders should support the attitude that they, as well as youths, are better off without tobacco in any form and may not allow the use of tobacco products at any BSA activity involving youth participants. This includes the use of electronic cigarettes, personal vaporizers, or electronic nicotine delivery systems that simulate tobacco smoking. All Scouting functions, meetings, and activities should be conducted on a smoke-free basis, with smoking areas located away from all participants. As outlined in the Scouter Code of Conduct, Scouting activities are not a place to possess, distribute, transport, consume, or use any of the following items prohibited by law or in violation of any Scouting rules, regulations, and policies: alcoholic beverages or controlled substances, including marijuana. In addition, the Code of Conduct specifies that if you are taking prescription medications with the potential of impairing any functioning or judgment, you will not engage in activities that would put Scouts at risk, including driving or operating equipment. (Source) Violations will result in immediate expulsion from the academy. 

Uniform: Each individual is requested (expected) to wear a Sea Scout uniform. Activity uniforms (Scouting t-shirt and blue jeans) are also acceptable. The staff needs to be able to identify the Sea Scouts during the event. Bare feet, flip-flops, tank-tops, halters, tube-tops, etc. are not considered acceptable dress. Bring warm clothing, a good jacket, and foul weather gear. Open-toed shoes are not allowed. Wear boat shoes or light-colored shoe soles on our boats to minimize marks. 

Changes: The academy committee makes every effort to see that this event is conducted as listed on this webpage. Inevitably, unforeseeable circumstances arise that require unpublished alterations to events described in this manual.

General Schedule


1100 Registration open
1300 Welcome and announcements - flag plaza
1330-1700 Classes
1730 Dinner
1830 Interfaith Service – dining hall
1900 Guest Speaker: Astronaut Michael Barrett
2000 Fellowship – choose one
     • Movie and Games – dining hall
     • Music – chapel (bring your instruments)
     • Volleyball – volleyball court​
2230 Taps – everyone in their quarters


0630 Reveille
0700 Breakfast
0800-1300 Classes
1300 Lunch
1400-1630 Classes
1800 Dinner
1900 Fellowship – choose one
     • Movie and Games – dining hall
     • Music – chapel (bring your instruments)
     • Volleyball – volleyball court​
1900 SSALBT (adult training) – Room 513
2230 Taps – everyone in their quarters


0630 Reveille
0700 Breakfast
0800-1100 Classes
1110 Closing

What to Bring

Suggested Personal Gear

  • BSA Health and Medical form (part A & B) required for every participant
  • Sack lunch eat before arriving
  • Water bottle, hydration system to carry during the day
  • Activity uniform (Scout t-shirt) or field uniform (Sea Scout uniform)
  • Sea Scout uniforms (for uniform inspection and awards ceremony)
  • Clothes and change of clothes appropriate for outdoor weather
  • Closed-toed shoes (no open-toed shoes)
  • Modest swimwear (when competing in water events only)
  • Wet socks or water shoes (required for all waterfront events including sailing); no bare feet
  • Jacket/sweatshirts 
  • Rain gear
  • Hat
  • Toiletries – soap, towel, toothpaste, toothbrush, comb, deodorant
  • Personal medications
  • Pajamas/nightwear
  • Flashlight and extra batteries
  • Hand sanitizer, optional
  • Insect repellent, optional

If camping:

  • Tent
  • Ground cloth
  • Sleeping bag
  • Extra blanket
  • Pillow
  • Camp chair, optional

If staying in dorm:

  • Twin sheets
  • Pillow
What NOT to bring to camp:  Flip-flops, tank-tops, halters, tube-tops, open-toed shoes are not considered acceptable dress. Alcohol, electronics/game equipment, firearms, guns and ammunition, sheath knives, fireworks, illegal drugs, liquid fuel lanterns or stoves, pets, scooters, skates, skateboards, valuables

Youth Training

Youth should choose the track most appropriate to their time in Sea Scouts, their current rank, or their attendance at previous Sea Scout Academies. The advancement requirement numbering reflects the numbering found in the 2016 edition of the Sea Scout Manual.

Track One – New Recruit/Apprentice (1st-year participants)

This track will cover all the Apprentice requirements except swimming and service. Youth will be challenged with an Amazing Race format as they move through the requirements. They will have three hours of sailing, as well. 

Track Two – Ordinary (2nd-year participants)

This track covers the following Ordinary requirements:

  • Ordinary 1 Ideals: a, b, c
  • Ordinary 3 Leadership b
  • Ordinary 5 Safety: e, f, g
  • Ordinary 6 Marlinspike Seamanship: a, b, c, d
  • Ordinary 7 Boat Handling: a, b
  • Ordinary 10 Piloting and Navigation: a, b, c, d
  • Ordinary 11 Practical Deck Seamanship: a, b, c, d
  • Ordinary 12 Environment: a
  • Ordinary 13 Weather

Track Three – Ordinary (3rd-year participants)

This track covers the following Ordinary requirements:

  • Ordinary 2 Active Membership: b
  • Ordinary 3 Leadership: c
  • Ordinary 5 Safety: c, d
  • Ordinary 6 Marlinspike Seamanship: c, d
  • Ordinary 8 Ground Tackle: a, b, c, d
  • Ordinary 9 Navigation: a, b, c, d, e, f
  • Ordinary 10 Piloting and Navigation: f, g
  • Ordinary 11 Practical Deck Seamanship: b, d, e

Track Four – Able (4th-year participants); limit – 20 participants

This track covers the following Able requirements:

  • Safety (Able 5 a., b., c. and d.
  • Marlinspike. Splicing, Grommets Instructions (Able 6 a., b., and c.)
  • Boat Handling (Able 7 a., b., c., and e.)
  • Navigation Rules (ab le 9 a., b., c., and d.) – Participants will study day shapes and aids to navigation
  • Blocks and Tackle – Participants will learn the parts of a block and how blocks are sized. They will reeve different types of tackle. (Able 6.c.)
  • Piloting and Navigation (Able 10 b., c., and d.) Scouts MUST know how to plot a latitude and longitude Fix.
  • Plus, they MUST know how to plot a course line. Ideally, participants should have completed the Ordinary
  • Navigation Requirements to gain the most out of Track 4.
  • Radar (Able 10.f) – Participants will see how radar is used on a ship.
  • Environment (Able 12. A., b., and c.) – Information on the protection of marine endangered species will be shared.
  • Sea Scout Ship Point Glass utilized as a training base – by special permission Quartermaster requirements (7, 8, 11, 13b) can be covered.
  • Participants will NOT be allowed to come and go for other programs.

Track Five – SEAL Prep (limit – 12 participants)

Note: This course is for youth who are preparing to attend a Sea Scout Advanced Leadership (SEAL) course in the summer of 2020.

  • Piloting – All Ordinary (10a-f) and Able (10a-f) piloting and navigation requirements will be covered and practiced.
  • SEAL navigation – A typical SEAL day will be described along with the expectations for Boatswain, Navigator,
  • Crew, and drills. The SEAL Navigation practice test will be administered.
  • Sailing – The youth will follow the course they established in the morning class, take fixes, maintain a deck log, etc.
  • Boatswain’s Pipe – Youth will learn and practice calls they will use during SEAL (Ordinary 16g).

Track Six – Quartermaster Track (limit 10 participants)

  • Quartermaster project planning, approvals, possibilities
  • Opportunities to satisfy teaching requirements: safety, marlinspike, bota handling, ground tackle, navigation rules, piloting and navigation, weather
  • Marlinspike 6.b. Complete an eye-splice in double-braided line
  • Boat Handling 7.a Picking up a mooring buoy; 7.b. Springing into and out from a dock
  • Ground Tackle 8.b Methods to anchor; 8.c. Give commands to set and weigh anchor
  • Piloting and Navigation 10.b Fix in limited visibility; 10.c Use GPS to navigate to 5 waypoints
  • Weather 11.b 48-hour forecast
  • Environment 12a. 3 marine sanitation devices; 12.b Gray water

Track Seven – Been There, Done That (5th-year + participants) (limit 16 participants)

  • Crew leaders will mentor and advise youth participating in the Apprentice track as the new recruits navigate an “Amazing Race” format to master the majority of material required for the Apprentice Rank.

Scouting Safely

Safety is Your Responsibility posterThe BSA's Commitment to Safety is ongoing and we want you to know that the safety of our youth, volunteers, staff, and employees cannot be compromised. The Boy Scouts of America puts the utmost importance on the safe and healthy environments for its youth membership. The Sam Houston Area Council takes great strides to ensure the safety of its youth as well as the adult volunteer leadership that interacts with them. 

BSA Guide to Safe Scouting policies must be followed. All participants must follow Youth Protection Guidelines at all Scouting events. Highlights include:

  • Two-deep leadership on all outings required.  
  • One-on-one contact between adults and youth members is prohibited. 
  • The buddy system should be used at all times. 
  • Discipline must be constructive.

Health and safety must be integrated into everything we do, to the point that no injuries are acceptable beyond those that are readily treatable by Scout-rendered first aid. As an aid in the continuing effort to protect participants in a Scout activity, the BSA National Health and Safety Committee and the Council Services Division of the BSA National Council have developed the "Sweet Sixteen" of BSA safety procedures for physical activity. These 16 points, which embody good judgment and common sense, are applicable to all activities.

    Guide to Safe Scouting    Sweet Sixteen    Enterprise Risk Management

Safe Boating and Sailing Standards       Boating Incident Review


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